private CodexActor _wanderThing = new CodexActor(((Codex)this).GetClassThing());
private float _minSearch = 64.0F;
private float _maxSearch = 320.0F;
private float _minDelay = 2.0F;
private float _maxDelay = 10.0F;
private float _speed = 210.0F;
private float _stepHeight = 16.0F;
private int _editorPlaced = 1;
private float[] pos = new float[3];
public static String[] _params = new String[]{"Min search radius;64", "Max search radius;320", "Min delay;2", "Max delay; 10", "Speed;210", "Step height to try; 16", "Placed in Editor (LEAVE AT 1 IF YOU SEE THIS);1"};
public void created(int guid) {
this.SendThing();
}
public void clicked(int guid, int clickerGuid, int captureID) {
CodexThing ratThing = new CodexThing(guid);
if (ratThing != null) {
CodexPlayer player = new CodexPlayer(clickerGuid);
int ratItemGuid = ratThing.SpawnThing("vitaeRat");